I have been a fan of LittleBigPlanet since the original arrived in 2008. I didn’t have kids at the time so I was able to play the game enough to achieve one of my few Platinum trophies. LittleBigPlanet 2 was a similarly excellent game which my boys enjoyed watching but the LittleBigPlanet PSP game was severely lacking. I was also concerned for the title because LittleBigPlanet Karting was clearly designed to push the DLC on customers, which was most unwelcome. I didn’t have high hopes for LittleBigPlanet PS Vita, but the Playstation Vita doesn’t have a lot of choice when it comes to games so I popped it on my Amazon Wish List anyway.
My first impression of the game was that I believed it had crashed. After launching the title I was in the familiar ‘Pod’ area that lets you select the world and map you want to plan on and none of the buttons worked. It turns out that you have to TOUCH the world you want to play using the touch screen and traditional controls are completely useless. I can think of no reason for this design decision except that they wanted the game to function as a tech demo of the Vita’s new capabilities.
Once you get into the game it plays almost exactly like LittleBigPlanet 2, with some Vita specific goodness thrown in. Objects can now be touchable using either the touch screen, or the touchpad on the back of the Vita. There are also levels that use the gyroscopes and you must tilt the Vita to move. None of these additions feel particularly necessary but they did give my kids a chance to interact with the game while I played it. If my kids were watching me play I’d put them in charge of the touch screen and they would move the objects around for me.
The game itself was very short (only about 6 story mode levels I think) but there were a lot more challenge levels than I expected. Some of the challenge levels were individual, but quite a few allowed for multiple players (either with hot seat or networked) and some allowed for multiple players at the same time on the same Vita, such as an air hockey mini-game. My boys and I enjoyed playing that one against each other a lot.
LittleBigPlanet is only partly about the packaged game play though, if you aren’t creating levels you aren’t really playing the game. Sadly I really don’t have the time to engage in the level design. I spent many hours creating levels in the first LBP but since my kids were born I really don’t have the time, or the mental energy to spend too much time creating or playing community levels. That said, the interface looks much improved for level creators. If I ever get the itch to create a level again I’ll probably try and implement it in this version of the game.
I started playing the game a long, long, long but I kept putting it down and forgetting about it. The 3DS has had several fantastic titles such as Bravely Default and A Link Between Worlds that took precedence and combined with tendonitis, a new born and moving to a new home LittleBigPlanet was never a priority. Why not? While technically the game is as good if not better than previous LittleBigPlanet games it somehow lacks the charm of the original game. The music wasn’t as memorable, the characters weren’t as lovable, and the story mode is short. It seems that they are hoping for fans to get more involved in the community levels, and creation aspect of the game which I simply do not have the desire for at this time.
I don’t want to sound too complain-ey though. It’s a great little game, and it was fun to play, even if it didn’t quite manage to re-kindle my feelings of love for the original title. If you’re the type who is likely to get involved in creating and playing community levels, or if you’re just another sad Vita owner looking for something to play, this game is for you.
- New Touch Controls
- Touch Screen based Level Designer
- Short Story Mode
Genre: Puzzle / Platformer