Super Mario Land

Date Completed: June 17th, 2011
In spite of already owning a physical copy of this game I went ahead and bought it on the 3DS eShop when it became available.

Super Mario Land has aged well.  The graphics are black and white and pixelated but they still have a sort of charm that makes you look past all of that.  The play control is still solid and many games of today could learn something from Super Mario Land.

My original impression of Super Mario Land in 1989 was that it was too short.  Instead of featuring 8 worlds of 4 levels each Super Mario Land features 4 worlds of 3 levels each.  You can beat this game quickly, and with the new 3DS save state feature you can do it without losing a single life.  None of this matters though because you get to pilot a Submarine AND an Airplane.

That’s right, in the final level of world 2 Mario will find himself piloting a submarine.  In the final level of world 4 Mario gets an Airplane.  The submarine and airplane levels are by far my favorite levels in the game and come and go too quickly.  The other levels in the game are good but the reason I play this game over and over is so I can pilot the submarine and airplane.

The Submarine and Airplane levels really make the game.
The 3DS version of this game doesn’t change anything, but if you’re used to playing this game on the old blurry LCD of the original Gameboy you’ll be happy to see crisper graphics and no motion blur.

I think the purchase of this game was well worth the price, and I plan to continue playing occasionally as I have been for the last 22 years.

* Mario in a Submarine and an Airplane!!!
* Short
Is it fun: Yes
Score: 8/10
Length:  ~1 hours
System: 3DS (eShop)
Genre: Platform

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